Hyperreal Character Creation in UE5
9-Week Drip Schedule
This schedule is designed to guide you step-by-step through the process of creating a hyper-realistic character, ensuring you have the time to work on each stage of the production pipeline.
Week 1: Intro and Chapter 1 (Project Overview and Preparing for UE5)
- Introduction to the course and the project.
- [BONUS] Hyperreal members will receive the texture transfer scene.
Chapter 2 (UE5 Setup and Metahuman Creator)
- Setting up the project file and importing initial assets into Unreal Engine.
- [BONUS] Hyperreal members will receive the ZBrush scene.
Week 2: Chapter 3.1 (Eyes Lookdev)
- A deep dive into creating and shading realistic eyes.
Week 3: Chapter 3.2 + 3.3 (Skin Lookdev)
- Focus on developing a realistic skin shader.
Week 4: Chapter 3.4 (Hair Lookdev)
- Developing realistic hair materials for each of our grooms.
- [BONUS] Hyperreal members will receive the Maya groom scene.
Week 5: Chapter 3.5 (Clothes Lookdev)
- Developing and finalising the materials for the character's clothing.
Chapter 3.6 (Finalising and Rendering)
- Bringing all the elements together and preparing the scene for rendering.
Week 6: Chapter 4 (Pathtracing)
- Advanced rendering techniques using Unreal Engine's pathtracer to achieve final image quality.
Week 7: Chapter 5 (Hair Sim)
- Simulating the character's hair for dynamic and realistic movement.
Week 8: Chapter 6.1 + 6.2 (Lighting Final Cinematic)
- Creating a professional lighting setup for the final cinematic shots.
Week 9: Chapter 6.3 and Outro (Comp and Publishing Final Artwork)
- The final stage covers post-production, compositing, and preparing the final artwork for your portfolio.
- [BONUS] Hyperreal members will receive the final UE5 lookdev scene.