Inside the Hyperreal Vault
40+ Hours • Lifetime Access • Premium new content added over time
Focused tutorials, workflows, assets, and mini-series for artists creating believable digital humans.
NEW IN THE VAULT
Cinematic Lighting in Unreal Engine 5 with Alessandro Pollacci
AVAILABLE NOW
Learn the principles behind cinematic character lighting in Unreal Engine 5. This in-depth masterclass explores professional lighting workflows, mood, composition, and rendering techniques to help you create striking, production-quality character presentations.
2 Hours • Masterclass
Scan to Metahuman
AVAILABLE NOW
Learn how to transform raw scan data into a believable, production-ready real-time digital human using a practical Metahuman and UE5 workflow. This 7-hour mini-series walks through the complete process: from scan cleanup and sculpt refinement to texture projection, skin detailing, groom integration, and final look-dev in Unreal Engine 5.
14 Lessons • 7 Hours • Source Assets Included
What You'll Learn
01 — Wrapping & Cleanup
02 — Sculpting & Eye Matching
03 — More Sculpting & Diffuse Projection
04 — Diffuse Cleanup & Sculpt Refinement
05 — Validating the Sculpt
06 — Metahuman Creator
07 — Texture Preparation for SKAP
08 — Finalising Normal Maps
09 — XGen Setup & Eyelash Grooming
10 — Eyebrow Grooming & Export
11 — UE5 Scene Setup
12 — UE5 Look-dev
13 — Look-dev Continued
14 — Bonus: Applying Makeup
14 Lessons • 7 Hours • Source Assets Included
VAULT LIBRARY
Grooming in XGen
An in-depth XGen grooming workflow covering guide creation, modifiers, and realistic hair creation for production-ready characters.
8+ Hours • Includes Maya Groom Scene
Real-time Cloth Creation with Momen Elwan
Create production-ready clothing for real-time characters using Marvelous Designer, Substance Painter, and Unreal Engine.
26 Lessons • 8+ Hours • Downloadable Assets
Houdini Groom Sim with Artem Erikenov
Learn a practical approach to hair simulation in Houdini, focused on believable movement and production-ready setups.
Project Files Included
Sculpting from 3D Reference
Learn how to sculpt believable forms using 3D scan reference and practical observation techniques to improve realism and likeness.
4 Hour Mini Series • Includes ZBrush Scenes
Character Creation with Luis Garcia
A complete character creation workflow, covering likeness sculpting, grooming, and look-dev for believable digital humans.
10 Lessons • 7+ Hours of Training
Rocket Grooming in Houdini with Denis Zen
Learn a fast and efficient production grooming workflow using Rocket Grooming tools in Houdini.
Project Files Included
Masterclass with Ivailo Ivanov
A behind-the-scenes breakdown of creating a believable real-time digital human portrait, covering likeness, sculpting, and presentation.
Artist Masterclass
Grooming in Blender with Yelzkizi
Learn a practical character grooming workflow in Blender, from base setup through to final hair detailing.
Includes Blender Scene Files
Starter Pack
A curated collection of essential assets, references, and lighting resources for building believable digital humans.
Vault Exclusive Resource Pack
Full Vault Access
£250
40+ hours of focused tutorials, masterclasses, assets, and production-ready workflows with new premium content added over time.
JOIN THE VAULTEverything You Need to Know
Questions about access, content, and future updates.